One per row and column
Every row has exactly one sun, and so does every column.
catch the sun
And no two suns may touch, not even at a corner. It takes a minute to learn and a long time to master: 1,100 puzzles that start in seconds and climb to boards that would make a sudoku black belt sweat. You never have to guess.
How to play
Every row has exactly one sun, and so does every column.
A board has as many colours as it has rows, and each colour gets exactly one sun.
Suns never sit next to each other, not even diagonally. Edges and corners of the board are fine.
Tap to cross a square off, double-tap to place a sun. A sun in the wrong square turns into a red ✕. No lives, no game over.
This is the walkthrough the app opens with. Four colours, four suns, and the three ideas that open every board: a colour with one square, a sun clearing its row, column and colour, and the no-touching rule doing the rest.
Every puzzle in the game works this way. There is always a next move you can prove.
Play free
These play exactly like the app: the same boards, the same moves, the same hints. They start with the very first board and end on a Mini that fights back.
Your progress stays in this browser. Nothing is sent anywhere.
The puzzles
Every set runs from its easiest board to its hardest, so the next one always asks a little more than the last. Four worlds, one for every mood.
Sunrise · Corona
Where everyone starts. Sunrise opens with boards you will finish in seconds and builds to full-size 11×11s. Corona puts every colour against a small core at the centre, with no free openings, ever.
5×5 · 6×6 · 7×7
Small boards with no obvious way in. Bite-sized and fierce, a hundred of each size, climbing all the way to swordfish and X-wings at the top.
6×6 · 7×7 · 9×9
The hundred hardest boards we could find at each size, every one harder than 99.99% of what our generator makes. No gentle opener, no easy stretch, no let-up.
Patterns · Pictures · Blocks
Boards set by hand. Patterns draw squares inside squares, stripes that unzip and pinwheels. Pictures draw islands, quilts and a sunrise. Blocks breaks the one rule you thought you knew: a colour can be in three places at once.
An Easy, a Medium and a Hard daily puzzle, each with its own leaderboard. On Fridays, First to Fifty: seven boards back to back, fifty suns, one race.
Difficulty
The first boards take seconds. Each one after asks a little more, until you are holding three colours and three lines in your head at once. Every board carries stars, so you know what you are walking into.
Every puzzle has exactly one answer, and every one was solved start to finish by an engine that only knows ideas a person can learn. If it would ever have needed a guess, the board was thrown away. So there is always a next move you can prove.
The hardest boards ask for the classics. X-wings and swordfish carry straight over from sudoku, because one sun per row is the same rule as one digit per row.
Eleven ideas, from the one you will use on your first board to the ones that stop experts. The hints teach every one of them, in this order.
A board's stars are not a guess either. Each rating is built from the board's own proven solve: how much work every step takes, how few moves are on offer when you need one, how often you are stuck with nothing that places a sun, and how much a sharper order of moves would save.
We fitted those measures to more than 4,500 timed solves, with a statistical model that tells how hard a board is apart from how quick its player is, then checked it against puzzles it had never seen.
Hints and the coach
A hint never just fills in a square. It works out the real next step from your board as it stands, with the same logic that proved the puzzle, and tells you in plain English: which idea, which squares force it (they glow) and what it clears.
Tap the hint for the full reasoning, or double-tap it to have the move made for you. Watch this one work through a real board.
Unlocked at 100 solves
Once you can solve, the coach helps you solve better. It looks at any board three ways:
A look inside







Badges and rewards
Badges for streaks, sets, speed and style, a few of them secret. Many unlock something: a new face for your suns, a new mark, a sky behind the board, a whole new palette.
Sunflower, Paper Lantern, Crescent Moon, Sea Star, Candle, Compass Rose, Eclipse, Disco Ball and the Gilded Sun.
Pebble, Tally, Hairline and Hatch, for the squares the sun is not in.
Slow, quiet skies that hang behind the board.
Dusk, Ember and Noon: the whole board in a new light.
The easiest line, the fastest line, and your own solves reviewed move by move.
Ask for a puzzle: the size, the difficulty, and the ideas it must need. It is made to order, proven by the same logic as every other board.
Sunoku is coming soon to the App Store for iPhone.